On extraordinary Nintendo Direct, Supered to the E3 exhibition, perhaps the main game of this year for the prefix Nintendo WII U – Super Mario 3D World was announced. You can blame Nintendo of self -digging as much as you like – this will not become true. The new part of the series is played as for the first time on the "dandy", but it looks and feels completely different.
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The situation with the sales of WII U resembles the sale of fur coats in the summer months – it seems to be inexpensive, and it would be useful, but what to do with it is not clear. There are not enough interesting games yet, and third -party publishers refuse to make games for the new prefix "Big N" one by one. They want good sales of prefixes, and good sales of prefixes do not exist without good games – and here you have a vicious circle. Nintendo has to cope on your own.
Super Mario 3D World – the second part of the series with the popular word "3D" in the title. The first game of this "subseries" was Super Mario 3D Land For Nintendo 3DS – one of the best sold on the portable console.
However, this time the word "3D" has a slightly different meaning. “This is the first three -dimensional“ Mario ”, which is played as a two -dimensional one,” said Miyamoto at one of the presentations. A real truth – the game skillfully combines the elements of the usual two -dimensional sitscrollers (like classic Super Mario Bros.) with elements of three -dimensional parts of the game ( Super Mario 64, For example). From the classic games of the series, she got races to the flagpole, many enemies and traps, and from three -dimensional – encouraging the study of levels. The formula is at least curious – it seems to be canonical, but varied.
► The Debutant of the series is an orange dragon, a new friend Mario. We hope he did not come to squeeze the honor of the Dragon Yoshi from the podium.
From now on, playing alone is strictly contraindicated-Mario is helped by his friends, among whom even the lazy Princess Pich was flooded-finally it is not necessary to save her! The team is unique in some ways, each of the heroes has its own abilities: Luigi jumps high, but terribly slows down after accelerations, Princess Pich can jump high and soar in the air, but does not like haste, so -the -man runs the fastest, but Mario – the golden middle, The most balanced character in the brave four.
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Creators Super Mario 3D World They do not hide that their main source of inspiration was Super Mario Bros. 2 , Still on Nes. The history of its appearance is amazing – initially Super Mario Bros. 2 It was developed as a continuation of the first part, but more like an addition – from the new ones there were only levels and finalized Luigi (he jumped much higher than his older brother, but slowed down very poorly after accelerations). Such a game entered the Japanese market. The management of Nintendo of America, however, rejected it for its market – it seemed too similar to the first part (only more difficult), which could reduce sales. Instead of her, Nintendo of America took Yume kōjō: Doki Doki Panic, changed the springs of the characters, wiped the original name, added the plot and under the name Super Mario Bros. 2 launched into the markets of Europe and the USA.
► on the left – Doki Doki Panic, on the right – Super Mario Bros. 2. Find one difference.
Deception? Not really. Initially Doki Doki Panic It was developed as the first part of Mario, but the project was frozen because the gameplay was considered too boring and incomprehensible for players.
► American cover of the game against the original Japanese.
The “Japanese” second part of the Americans managed to see only with the release of SNES and a game reprint Super Mario All-Stars , which included all games about a mustachioed plumber, including the Japanese version Super Mario Bros. 2 (I went out like Super Mario Bros.: The Lost Levels ). But the Japanese by that time had long managed to look at the “American” second part – earlier the company had already released this game in Japan under the name Super Mario USA.
► How the characters changed each other.
Unlike previous cooperatives with Mario, in 3D World (the first, by the way, a three -dimensional platformer with Mario, where a joint game is present), the developers made a bet not on high -speed passage, but the most effective ones – who scored the most points, the king of the ball.
The new Power-up helps players-Cat Cossack! It makes it possible to apply special blows and climb the walls. But nine lives, like a real cat, does not give. Games about Mario, contrary to common opinion, have never been casual.
► Sometimes Mario still recalls her professional duties – cleaning pipes.
THIS IS INTERESTING: what happens to Mario when he climbs into the pipe? This question did not give the players peace for more than one year in a row. Now the veil of secrets is ajar – almost all the pipes in the game have become transparent. Different secrets are stored in them and are waiting for dangerous enemies. In any case, you will have to explore the pipes, even if you don’t really want to,-stars, coins and bonuses can be hidden there.
IN New Super Mario Bros. U A player with WII U Gamepad could create a platform to support the rest of the team – roughly speaking, he became Buffer. Now there will be more sense from the tablet – touching the controller screen can be detained for a short time, suspend the departing platform or find secret blocks and coins. It only embarrasses that it may not be too convenient to play a full role with a tablet in your hands – you will have to constantly be distracted by either other players or to manage your character.
THIS IS INTERESTING: after Super Mario 64 The developers selected the player with the opportunity to twist the camera in all directions. Now this misunderstanding has been eliminated, and the camera has become free again – this will help a lot when searching for secret stars, coins and all kinds of secret passages.
► When descent, you need to be especially careful – suddenly a sharp break at the end?
Three -dimensional mario have always been similar outside, but completely different inside, so the addition of a cooperative is a worthy and very important step for the series. It is even strange that before the joint game was only in its two -dimensional parts.
Success factors
Risk factors
- wonderful visual series and competent design;
- cooperative regime and new tactics of passage;
- Kot's costume!
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- possible inconvenience when playing with Wii U Gamepad;
- “This is me, Mario!" – sometimes it seems that there is too much of it.
Stage of development
The most active and responsible! They promise for Christmas.
We will wait?
Games with Mario always met the expectations assigned to them, were first -class and also real Platform Sellers. None of this has changed – to imagine that a bad game can leave the Miyamoto workshop is almost impossible.