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Shirt-parish. Testing game laptop MSI GT780DXR

Technical characteristics: Screen : 17.3 inches (1920×1080), LED backlight CPU : Intel Core i7-2670QM (2.2 GHz) Memory : 16 GB DDR3-1333 MHz Video card: : Nvidia GeForce GTX 570M Hard discovery : 2x 750 GB (7200 rpm) Connection : Wi-Fi 802.11 a/b/g/n, Bluetooth 3.0 + HS, LAN Connectors : 3x usb 2.0, 2x USB 3.0, Esata, Lan, Audio, D-Sub, DisplayPort Battery : lithium-ion (9 cells) Operating system : Windows 7 Home Premium 64-bit Additionally : cardrider, webcam 1.5 megapixel Dimensions : 42.8×28.8×5.5 cm Weight : 3.9 kg Price price December 2011 : 72,000 rubles MSI is perhaps the only manufacturer of laptops that manages to sell game models at a reasonable price. For example, the new MSI GT780DXR starts from 50,000 rubles and boasts a 17-inch display, a top-end video card and an excellent choice of processors and hard drives. Firefly A laptop is supplied in a pretty black box with bright printing. Inside, in addition to the laptop itself, nothing interesting – instructions and a healthy power supply for 9.5 A. GT780DXR looks peculiar. This is a large and very thick rectangular case with beveled faces. There is a metal insert on the lid, on which the silver logo msi is located. The screen is attached to two hinges. Due to the heavy lower half, the lid rises with one hand. The inner part corresponds to the general style: a lot of mowed faces, an aluminum insert under the keyboard, light gray grates of speakers, red lines on the touchpad and under the screen. The display itself is surrounded by a thick plastic frame, and a webcam eye and a microphone opening are located above it. Buttons One of the main advantages of GT780DXR is controls. https://sister-site.org/richy-leo/ The island keyboard for the laptop was made by the famous manufacturer of manipulators – the company Steelseries. The keys turned out with a bang. The buttons sit tightly in their places, have a long move and clear operation. The layout did not fail: large “Shift”, “Ctrl” and the correct arrangement of keys. Perhaps the only thing that I didn’t like, ”the arrow block was a little supplanted by the digital keyboard, taking the place of the“ 0 ”key. Note that all the buttons here are equipped with a backlight setting in three zones. Color is chosen in a special utility MSikeboard Led Manager. In total, six options for colors with four intensity levels are offered. From additional keys, we note the shutdown of the touchpad and a number of sensory buttons under the screen. The latter are responsible for the operation of wireless modules, display, cooling systems, keyboard backlight, as well as switching the screen and sound to the viewing mode of films. I liked the touchpad. The textured panel is heavily drowned into the case. Under it are two separate buttons with a small stroke and a distinct click. It is convenient to work: the finger does not fly beyond the boundaries, and the keys clearly respond to presses. Sometimes, however, there is not enough size of the touchpad itself-it is small for a 17-inch matrix. However, this is not so important for a gaming laptop, you still have to connect the mouse. Sun GT780DXR display is good. The matrix is ​​bright and supports the resolution of 1920×1080. Coating at the screen is matte – so no glare in the sun. Sound for GT780DXR was ordered by companies Dynaudio. The audio system turned out to be five with a plus. Under the display, along the edges of the lower half, two speakers are located. And somewhere inside the structure-a low-frequency emitter. As a result, the laptop sounds very decent. The main speakers play the upper and middle range, and the inner column is believable at the right points. It is nice to listen to such a system with such a system, and watch a movie and play. Pleased the set of connectors. On the left edge there are exits to multi -channel acoustics, a pair of USB 3.0, one usb 2.0 and cardrider slot. On the right – two more USB 2.0. Rarely used ports-power, LAN, HDMI, DISPLAYPORT and D-SUB-are on the back side. Note that HDMI here meets the standard 1.4, and this means that the laptop can work with monitors and televisions with support for 3D stereo. Give the heat The laptop came to our tests in the top configuration. The system is controlled by the processor Core i7-2670QM. This is a quad-core model with a frequency of 2.2 GHz and 6 MB of the third-level cache-memory. With a sufficient cooling level of Turbo Boost 2.0 can increase the speed of stone to 3.1 GHz. 16 GB of RAM DDR3-1333 MHz was installed to help the crystal. He is responsible for the schedule GeForce GTX 570M – The analogue of the desktop GTX 560 with 336 CUDA yaders with a frequency of 1.5 GHz and 3 GB GDDR5 at a speed of 3 GHz. Store data is proposed on two drives. In our case, this is a couple Western Digital Scorpio 750 GB each. Additionally there is a writing DVD. Lan, Wi-Fi 802 are responsible for communication with the outside world.11 b/g/n, as well as Bluetooth 3.0. In such a configuration, the laptop will cost 72,000 rubles. However, on sale you can find models with more interesting price tags. You can save on everything. For example, instead of an expensive quadructor, choose Core i5-2430M with two computing blocks of 2.4 GHz. Or take a version with one hard drive of 750 GB, or abandon part of RAM. The only thing that cannot be changed is the video card. And that's right, modern games do not require a powerful processor, but the speed of the video is sensitive to the speed. On bumps With tests, we did not modest. As synthetic benchmarks, they chose PCMark7 , 3dmark 11 And Unigine Heaven Benchmark 2.5. The list of games included Resident Evil 5 , Dirt 2 , Aliens vs. Predator

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Game worlds: The Dark Eye, or a story about fantasy realism

_Не так давно в ходе обсуждения одной из статей, в комментариях, возникла идея рубрики об игровых мирах. Moreover, first of all, not about those who are already known to everyone – as, for example, worlds Dungeons & Dragons or _Warhammer (such articles already thousands), but about less common, but no less interesting. And we will start with the universe Das Schwarze Auge , She The Dark Eye , – terribly popular in Europe (especially in Germany) and is just beginning to gain fame in our country. If you like the idea and you want to read about another similar universe – just write about it in the comments. There is such a concept – “oxymoron”, a combination of incompatible. “Wikipedia” as examples gives phrases like “living corpse” or “sad joy”. Here, in theory, you can enter the expression “realistic fantasy” – here is either magic and dragons, or realism. But there are exceptions, the brightest of which is perhaps Middle -earth Tolkien. It is licked to the smallest detail: from consistent languages ​​of the invented peoples to the places of the growth of certain types of flora. Another example: “Song of Ice and Flame” by George Martin, where quite historical court intrigues develop in fantasy entourage. ► "Dark Eye" – a symbol of the Das Schwarze Auge universe. German The Dark Eye belongs to such worlds. The developers themselves, however, prefer the term to invert and insist on the wording "fantasy realism". It sounds strange, especially taking into account the typical set of races (elves, gnomes, orcs) and classical pseudo -medium -medium. [[Bullet]] Children of different nations in The Dark Eye. And this is only a small part of those who can be played. But if you start to understand, the catch becomes obvious. The fact is that here, as in real life, there is no place for almighty heroes. The lone magician in The Dark Eye cannot burn the city to the ground, for this you need a considerable detachment, but better a giant dragon. However, the dragon is unlikely to be engaged in such nonsense, he simply does not need it (except that some fool will shoot at the beast from the ballista). His goals are usually completely different. For example, eat well-a carcass of such sizes will not survive without a couple of bulls per day. Therefore, there are no plowing heavens of the Horde of reptiles – not a single world will feed a thousand such Gramadin. According to the developers, no matter what happens in their world, it should be as reliable as possible. It is on this principle that the rules of the board game are built, which, incidentally, in 2014, thirty will hit-and at the same time it is still popular. Especially in the historical homeland – in Germany, where she bypassed the hit of all times and peoples Dungeons & Dragons. [[Bullet]] Book of Rules, without which a real desktop adventure will not work. As befits table role -playing games, it has a master and players (Heroes). The master comes up with a story, puts traps in the way, gives out quests, rewards – in general, writes a small or not very book. Heroes travel along its pages, get into fights, communicate with the local population and try in every possible way to become a little stronger. And, of course, all this is done in accordance with the book of Rules, where there are advice for almost all occasions. Well, with the mediation of His Majesty (in the person of the hexagonal and twenty -sided cubes, helping to determine whether this or that action was or not). Note: Despite the loud term “fantasy realism”, there are things that you cannot call realistic in The Dark Eye. The most powerful example is the equality of women and men in most peoples. Reasonable in terms of tolerance, but historically it is never reliable. But in what other role systems will be able to try on the role of the royal messenger or buffoonery? [[Bullet]] https://sister-site.org/slots-charm/ Local "buffoons" at work. Keep in mind, they are not always so peaceful. On the basis of desktop rules appeared computer games. In June 1993, an English-speaking Realms of Arkania: Blade of Destiny (German version with a dental name Das Schwarze Auge: Die SchicksalskLinge I went out a year earlier), introducing players around the world to the universe. The game resembled a cult by that time Eye of the Beholder and earned a lot of flattering reviews. Yes, there were no conventions – most of the "fantasy realism" was thrown into the gorge. But the main thing is preserved – atypical for role -playing games time restriction. The intended people who intended to destroy everyone around the orcs did not plan to sit at the fifth point until the end of the centuries. It was worth hesitating in search of an artifact sword, the horde invaded the lands of free peoples and arranged such a modest genocide. With predictable consequences in the form of "Game Over". [[Bullet]] Blade of Destiny detachment consisted of six heroes. More than enough to be able to or almost all. This was only the first part of the trilogy, in 1994 it was followed Realms of Arkania: Star Trail. Like Blade of Destiny, it was based on the desktop role system and allowed both the simplified generation of the character and the “expert”. I must say, an advanced option was more difficult than in Dungeons & Dragons, and many did not dare to spend several hours to create a combat -ready group. Although “combat -ready” is a one -sided characteristic, social skills were important in Realms of Arkania, thanks to which you not only received more information about the world, but also opened up new options for the passage of quests. Fortunately, Attic Entertainment Software I built an electronic notebook into my games, where not only key information was saved, but it was also allowed to make notes. In addition, there were hunting,

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Arma 2: Operation Arrowhead

Last year was rich in tactical shooters. Typically, the empty genre pleased with two loud sequels at once – so similar and at the same time so different. On the side Arma 2 colossal experience and desire to create the best soldier simulator in the world, but Operation Flashpoint: Dragon Riding The asset has a promoted brand and the support of a major publisher. However, the intrigue did not last long. Huge cards, the highest level of freedom, dozens of carefully modeled types of weapons and equipment, excellent multiplayer … Arma 2 was not a hit for everyone, but in comparison with it, the “official continuation” of OFP looked a little better than the next ramba-gunner. History finally put everything in place. Where is Dragon Riding now? That's the same. Whereas Arma 2, on the contrary, only recruits a fan base (games from Bohemia In general, it is better to give time to "ripen"). Especially for those who covered each back of Chernorusi, the authors prepare a large -scale addition. New tanks and guns? Take it above – there will be a new country in the Operation Arrowhead. As a soldier Rather, two at once – Takistan and neighboring Zargabad. The names of fictional states suggest that the Middle East (Takistan – a strong copy of Afghanistan) became an arena for another international brawl). Details of the plot have not yet been disclosed, but, apparently, we are fighting with the consequences of a military coup. The authorities seized a radical group, and the United States had nothing left but to introduce troops. In the preview version, the developers demonstrated a piece of the main campaign. As in the original Arma 2, the mission begins with a briefing and a map study. Supporters of the junta shot down a civilian aircraft and captured passengers – three employees of the humanitarian organization and photojournalist. They are kept in the hut of an old mining complex. Our task is to destroy the guards, free the prisoners and intact to them to the evacuation point. Even a hat was enough to catch the spirit of the game. Looking at the villains in binoculars, you feel an unprecedented surge of strength and confidence. But a couple of minutes pass, and a carefully planned operation literally falls apart before our eyes. One of the hostages is dead, the rest is unknown where, and to top it all up, it turns out that the complex is mined and that and look will fly into the air. Sometimes it seems that the Operation Arrowhead is not a shooter at all, but a real RPG that makes you honestly play the role. Having stumbled upon the "hellish machine", we can save from the death of its creator – a bearded Shalopai, who, of course, "only performed his work". In a fit of gratitude, he will say a code to turn off the bombs. Did not see and the poor fellow died in a shootout? Search the body – perhaps he was not too lazy to record such important information. The group of partisans acting in parallel with us enhances the feeling that you are in the very center of the conflict. In the sky, the “Apache” cuts circles, the machine gun shrugs behind the hill, the blind tank turns the gun. Call of Duty’s adherents cannot be surprised; The difference is that in Operation Arrowhead everything that happens is real. If the led AI ally shot a terrorist, then then we will not have to mess with him. Tired of the armored car looming on the horizon? Raise the “noe” grenade launcher from the ground and turn the impudent into a pile. The territory of freedom In Operation Arrowhead, as in ARMA 2, a whole more than the amount of the terms. The scope is really amazing. It is one thing to read that the size of the virtual world again exceeded 200 square kilometers, and it is quite another to drive along an endless web of roads on the dusty ATV. Or surrender the surroundings from the cab of the A-10. The pilots will probably be delighted by learning that honored American “Dragonfly” will appear in the game: AH-64 “Apache”, MH-47 “Chinuk”, UH-1h “Iroquois” and “Vorozheshki” AH/MH-6. At the service of “born to crawl”-“strictors”, “nonsense”, m113, a brood of antediluvian T-55 and T-34 (it's hard to believe that the same are still using them), BTR-60 ..! Serious boys will once acquire a black tinted jeep, and exotic lovers are unlikely to remain indifferent to an old “six”, which an unknown artist painted with Arabic scurvy It’s easy to steer technique. Helicopters have a freezing mode, automation also helps to land the plane; A good joystick, of course, will not be superfluous, but the mouse control does not cause inconvenience. With tanks and armored cars, it’s still easier – we switch to a third -person look, and narrow streets cease to be a problem. In strict accordance with modern fashion, we have the opportunity to observe the conflict through the eyes of different people. We storm the enemy fortifications as part of a marine platoon, we destroy the position of "grades" from the air, we ride a tank – we will not have to complain about the monotony. The joint passage mode promises to make the game more interesting. It is much more fun to fight evil in the campaign of friends than to endure the stupidity of computer assistants and crawl on the tied spikes of the text menu of orders. Developers stubbornly do not want to change this part. Until you get used to it, the most elementary actions will give birth to a puzzled honors in the back of the head. In the fever of the battle, rarely remains time to fuss with partners. They shoot well, but the main part of the work needs to be done by yourself. The main thing is that the weapon does not fail. In one of the missions,

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