Over the past ten years, eight -bit platformers managed to become the subject of a special cult. Dendy and Nes still find their buyers, rare cartridges are sold at auctions for crazy money, and developers are increasingly creating nostalgic projects in the spirit of the “old school”. At the same time really important and high -quality games (like Contra or Battletoads) In those years, not so many came out, and therefore each of them deserved the status of a masterpiece. One of these was Ducktales 1990. Make a remake of such a platformer is a very controversial venture. It cannot be sold again 20 years later: a lot needs to be corrected, redrawn and improved to meet the standards of gamemes. But if there are too many innovations, then you get a completely different game that will definitely not suit fans. A subtle question arises of the balance of the old and the new one, which was dared to solve WayForward Under the leadership Capcom. Life is Like A Hurricane Here in Duckburg The beauty of the original Ducktales It was that the passage of the location was never the ultimate goal: Uncle Skruja was not a murderer of “bosses”, but a treasure hunter. The main thing was the process of setting glasses, so the gameplay boiled down to the search for hidden jewelry – the level ended immediately as soon as the player reached the most expensive artifact. And the final of the whole adventure directly depended on the number of looted. There were no habitually scattered coins: instead, diamonds arose in empty locations of the location, as soon as the player climbed there. In other words, the meticulous gamer should not just go through the level from left to right, but look into every notch and rest on each wall. Somewhere it was possible to jump “on the ceiling” and get into the secret storage, sometimes the drake fell through the floor, and sometimes met other heroes of the cartoon series. Of course, they gave bonuses and reported something useful. However, no one interfered and just take a walk to the final “boss”. “Ducks” generally provided the freedom of action for those years: each of the five episodes is available from the very beginning, and they can be held in random order. The cards are also built non -linearly: there are constantly branches, dead ends and bypasses, by which you can wander for a long time. So that after twenty minutes of traveling the game world is not empty, opponents are constantly reborn, and Scrooja does not have many ways to fight them. For self -defense purposes, you can knock enemies with stones or traditionally jump on their heads. Actually, the game consists of this: we jump in locations in search of secrets and constantly dodge the ongoing stream of enemies. Thanks to WayForward In the new version, all of the above has not changed at all. Responsibility of control, puzzles, https://purainfo3dmatrix.com/uncategorized/hello-world/ crystals and battles appearing from nowhere with “bosses”: Ducktales Remastered -These are really the same “duck stories” from the 90s. Although without updates, of course, it was not. First of all, the graphic component was subjected to improvement. The authors redrawed everyone to one characters, so now they look like in the original animated series. They did not save on the quality of animation: the movements are smooth and look completely wonderful. The main thing is that ordinary opponents remained like themselves – each mummy at the level manages to cause exactly the same impressions as 20 years ago. With the advent of a beautiful graphics game, intelligible directing appeared. Few people know that Ducktales based on quite specific episodes of the animated series-now it has finally noticeable. Each adventure has a tie, cat-scenes and several phrases after the victory over the “boss”. This is quite enough for an elementary and recognizable storyline to be outlined (for example, a story about a hint that has become friends with a snowy man). There is a global scenario component uniting all episodes. In this regard, the game was a little expanded: new arcade fragments, an entrance “tutorial” and a full -fledged epic denouement, which had no hint before, appeared. Now the passage will take not 30 minutes, but 3 hours, which look like a complete full -length cartoon. The old levels also received a number of additions. The authors introduced an obligatory element of the study: now access to the main villain must be earned by finding several important items in the vicinity. Some parts of the missions shifted or turned out to be completely redone, but in no case were removed – so, rolling stones from the jungle migrated to the mines. Some “bosses” have been edited by behavior, and the overall level of complexity was done greatly: what was once called easy is now marked as Hard. “Duck stories” fell in love not only by players, but also to professional critics. In the lists of the best games for NES, they stably hold about 10th place, and Nintendo Power magazine was completely disgusted for 44 positions in the top of the best games of all time. In 2008 Capcom She stated that Ducktales – one of the 20 best -selling projects in the history of the company, which was dispersed by circulation 1.67 million copies. It is only sad that for most players the right choice will be just the easiest option for passing. Honestly, today Ducktales 1990 does not look like something outstanding: it is stingy with really interesting episodes, annoying endlessly appearing gorillas and is very simple in contractions with “bosses”. Even after all qualitative changes and attempts to dilute archaic gameplay Remastered can not be compared, for example, with Rayman Origins. And therefore it is not worth considering it in isolation from the original source. The new version of the “duck stories” was a success. The meticulously reproduced heroes of your favorite cartoons, a wonderful redesigned soundtrack and soft humor in intermediate