_Не так давно в ходе обсуждения одной из статей, в комментариях, возникла идея рубрики об игровых мирах. Moreover, first of all, not about those who are already known to everyone – as, for example, worlds Dungeons & Dragons or _Warhammer (such articles already thousands), but about less common, but no less interesting. And we will start with the universe Das Schwarze Auge , She The Dark Eye , – terribly popular in Europe (especially in Germany) and is just beginning to gain fame in our country. If you like the idea and you want to read about another similar universe – just write about it in the comments. There is such a concept – “oxymoron”, a combination of incompatible. “Wikipedia” as examples gives phrases like “living corpse” or “sad joy”. Here, in theory, you can enter the expression “realistic fantasy” – here is either magic and dragons, or realism. But there are exceptions, the brightest of which is perhaps Middle -earth Tolkien. It is licked to the smallest detail: from consistent languages of the invented peoples to the places of the growth of certain types of flora. Another example: “Song of Ice and Flame” by George Martin, where quite historical court intrigues develop in fantasy entourage. ► "Dark Eye" – a symbol of the Das Schwarze Auge universe. German The Dark Eye belongs to such worlds. The developers themselves, however, prefer the term to invert and insist on the wording "fantasy realism". It sounds strange, especially taking into account the typical set of races (elves, gnomes, orcs) and classical pseudo -medium -medium. [[Bullet]] Children of different nations in The Dark Eye. And this is only a small part of those who can be played. But if you start to understand, the catch becomes obvious. The fact is that here, as in real life, there is no place for almighty heroes. The lone magician in The Dark Eye cannot burn the city to the ground, for this you need a considerable detachment, but better a giant dragon. However, the dragon is unlikely to be engaged in such nonsense, he simply does not need it (except that some fool will shoot at the beast from the ballista). His goals are usually completely different. For example, eat well-a carcass of such sizes will not survive without a couple of bulls per day. Therefore, there are no plowing heavens of the Horde of reptiles – not a single world will feed a thousand such Gramadin. According to the developers, no matter what happens in their world, it should be as reliable as possible. It is on this principle that the rules of the board game are built, which, incidentally, in 2014, thirty will hit-and at the same time it is still popular. Especially in the historical homeland – in Germany, where she bypassed the hit of all times and peoples Dungeons & Dragons. [[Bullet]] Book of Rules, without which a real desktop adventure will not work. As befits table role -playing games, it has a master and players (Heroes). The master comes up with a story, puts traps in the way, gives out quests, rewards – in general, writes a small or not very book. Heroes travel along its pages, get into fights, communicate with the local population and try in every possible way to become a little stronger. And, of course, all this is done in accordance with the book of Rules, where there are advice for almost all occasions. Well, with the mediation of His Majesty (in the person of the hexagonal and twenty -sided cubes, helping to determine whether this or that action was or not). Note: Despite the loud term “fantasy realism”, there are things that you cannot call realistic in The Dark Eye. The most powerful example is the equality of women and men in most peoples. Reasonable in terms of tolerance, but historically it is never reliable. But in what other role systems will be able to try on the role of the royal messenger or buffoonery? [[Bullet]] https://sister-site.org/slots-charm/ Local "buffoons" at work. Keep in mind, they are not always so peaceful. On the basis of desktop rules appeared computer games. In June 1993, an English-speaking Realms of Arkania: Blade of Destiny (German version with a dental name Das Schwarze Auge: Die SchicksalskLinge I went out a year earlier), introducing players around the world to the universe. The game resembled a cult by that time Eye of the Beholder and earned a lot of flattering reviews. Yes, there were no conventions – most of the "fantasy realism" was thrown into the gorge. But the main thing is preserved – atypical for role -playing games time restriction. The intended people who intended to destroy everyone around the orcs did not plan to sit at the fifth point until the end of the centuries. It was worth hesitating in search of an artifact sword, the horde invaded the lands of free peoples and arranged such a modest genocide. With predictable consequences in the form of "Game Over". [[Bullet]] Blade of Destiny detachment consisted of six heroes. More than enough to be able to or almost all. This was only the first part of the trilogy, in 1994 it was followed Realms of Arkania: Star Trail. Like Blade of Destiny, it was based on the desktop role system and allowed both the simplified generation of the character and the “expert”. I must say, an advanced option was more difficult than in Dungeons & Dragons, and many did not dare to spend several hours to create a combat -ready group. Although “combat -ready” is a one -sided characteristic, social skills were important in Realms of Arkania, thanks to which you not only received more information about the world, but also opened up new options for the passage of quests. Fortunately, Attic Entertainment Software I built an electronic notebook into my games, where not only key information was saved, but it was also allowed to make notes. In addition, there were hunting,